Upcoming

List of upcoming items and features

> > stuff mentioned here will likely go thru many itterations / might not get added so take everything with a graint of salt < <

> > missing stats are made-up by the codex keeper so take everything with A LOT of salt < <

:: Black Market 0 Body

> TBD

Description of Black Market

:: Catalyst 35 Hardware

> Stims increase duration of active enhancement devices by 4 s

> Stims remove all debuffs if used during active enhancement device

> 50% reduced vitals restored with stims if used during active enhancement device

> 100% increased primary stim cooldown

Description of Catalyst

:: Enhanced Melee 45 Body

> Akanami gains ranged shockwaves on charged attacks dealing 50 shock damage up to 10 m

> Dusters gain 0 - 100% increased damage on next hit, scaling proportionally with damage deflected from 0 - 100

> 50% reduced melee damage

Description of Enhanced Melee

:: Enforcer 40 Hardware

> All equipped or picked up weapons gain the secure grip mod with no slot cost

> Crowd Control: Using stims releases a pulse, knocks back and applies cripple to unobstructed enemies within 5 m, 10 s cooldown

> Knockdown immunity while on ground

> 25% increased direct damage received while not on ground

> 100% reduced vitals restored by stims activating Crowd Control

Description of Enforcer

:: Grafter 40 Tech

> Gain the ability to see and scavenge components from dead enemies:

> Core: 10 core charge generated on pick-up

> Aux pack: 100 aux recovered on pick-up

> Fabricator: 50% increased ammo + device regeneration for 5s

> 100% increased nano-wire cooldown

> 50% reduced effectiveness of damage reductions

> 25 reduced vitals

> Can be disabled

Description of Grafter

:: Limpet 30 Body

> Gain Reinforce while climbing + stationary

> Allows full aim rotation while climbing + stationary

> 50% reduced climb speed

> Can be disabled

Description of Limpet

:: Necrosis 30 Body

> All sources of corrode cause corrode+

> All received corrode causes corrode+

Description of Necrosis

:: Overpressure 25 Hardware

> 50% increased weapon ammo velocity

> 50% increased vertical recoil + firing movement speed penalty

Description of Overpressure

:: Pilfer 30 Hardware

> 50% reduced enemy held weapon reserve ammo on body impact, 5 s cooldown

> 50% increased reserve ammo of currently held weapon on activation

> 50% reduced ammo regeneration

Description of Pilfer

:: Super-spreader 35 Body

> Applied Corrode will spread to targets allies within 15 m, refreshing duration

> Received Corrode will spread to allies within 5 m , refreshing duration

Description of Stinky

:: Systems Purge 35 Tech

> Defense regeneration restores max defense and is unaffected by debuffs

> Removes all debuffs on defense fully regenerating, 10 s cooldown

> 25% reduced speed while defense regenerating

Description of Systems purge

:: The One 50 Tech

> 100% reduced core speed of visible projectiles within 5m while using nano-wire in active core

> 100% increased nano-wire movement speed penalty while active

> 25% reduced core generation + duration

Description of The One

:: Volatile 30 Tech

> Dealing chemical damage to burning targets applies combust, refreshing duration

> 25% increased vitals damage dealt to combusted enemies

> 50% reduced corrode duration

Description of Volatile

Bow offers an alternate firing mode under rmb that releases a rapid 3 arrow burst with greatly reduced damage

Nanotech weapons use heat instead of ammo capacity

Nanotech weapons use heat instead of ammo capacity

Shoots HEAT rounds that explode after penetrating a surface

Primary

  • Charges up a swing

Alternative Charged Attack:

  • Slam

Secondary

  • EMF: 4m radius disruptive field that disables enemy and enemy devices, consuming 10 aux/s

Quick-melee

  • Sweep: 180 degree high knockback swing, upgrades existing disables

Passive

  • 2s Disable on hit

Talon uses core charge as ammo, consuming 10/s core charge while charging, infinite penetration + 0.25s lingering trail on 100 core charge shot

List coming soon