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Dragon

:: Integrated Augments: ⠀


:: DRIFTER JUMP-PACK

> Hover: Can be activated while in air, 8 m/s hover speed, up to 12 m/s while boosting, unaffected by loadout speed penalties, 50% reduced movement speed penalties, body impacts while boosting can knockback, recovers an aerial maneuver charge on activation, ignites surrounding area for 5 s on death if active, 4 s cooldown

> 100% reduced airborne accuracy penalty and enhanced Dodge, Dive, and climb maneuvers

> Air Dash: Aerial maneuver, launch rapidly in held direction while airborne, replaces Air Dive, can knockback and knockdown, and Ground Slam: Aerial maneuver, launch downward to ground while above 5 m, deals 50-25 explosive and Burn damage damage within 2-4 m, can knockdown enemies within 2 m, ignites surrounding area for 5 s on death if active, 10 s cooldown

-> 50% reduced aux regeneration and can no longer ADS while hovering

-> Receive 25 vital damage on Ground slam impact

-> Can be Disabled


:: SCORCH HAZARD

> Backdraft AOE on drifter pack activation while enemies in proximity or body impact while boosting: Ignites enemies within 3 m for 25 Burn damage, recovers an aerial maneuver charge, 5 s cooldown

> Backup weapons deal an additional 25% of damage dealt as Burn damage

> Neuro-link 'Combust' on Core activation: Deals 25 Burn damage and Burn+ to up to 6 visible or detected enemies, damage increased by 25% per addtional enemy, 10 s cooldown

-> Can be Disabled


:: THERMAL NANO-MESH

> 50% increased Burn resistance, Burn stat reduction immunity

> 25% defense restored per enemy hit by Backdraft and Ground Slam, restarts defense regeneration, can gain up to 50 defense buffer

> 0-50% increased explosive resistance and defense regeneration during maneuvers, scaling proportionally with speed from 0-10 m/s

-> 25% increased direct defense damage received while hovering

Drifter Pack

Drifter pack drains 5/s aux while hovering, 10/s while ascending, 20/s while boosting

Enhanced Dive and Dodge ignore loadout speed penalties and have enhanced distance, enhanced climb additionally increases climb speed to 8 m/s

Groundslam grants knockdown immunity for duration

Specialization depends on what foundation is selected as dominant

Spec activates after getting a kill in that life

Thermal Transfer

50% of defense gained from Backdraft and Ground Slam, and 50% of damage received from Burn and explosives is restored to vitals

Superheated

Backdraft and Ground Slam gain 25% increased damage and range. Backdraft, Ground Slam and backup weapon damage applies Burn+

Crossfeed

Aerial maneuvers and hover no longer drain aux power or consume charges for 5 s on receiving chemical heal

Dragon